hmmm.. I've been catching the blue posts from that thread for weeks over on mmo-champion, and I think Dratzel has a point.
I notice too, that there arn't any blue posts on the subject replying to posts from the "other side", since i'd assume there must be people who "enjoy/experience more of" the game because of the "nerfs"
Personally, I had a hard time when Cata came out because of lag (which is still a problem for me in SW, and certain raids & 5-mans) and because my one and only 85,and main, is a Priest. I ran 5-mans for a while after i hit 85, but i could barely heal Vortex Pinnacle with my play style so i wasn't even gonna touch heroics (I still don't do them for the same reason), Then they released the Zul's and HoT/WoE/End time ones and they were easier to heal, in the sense that i could actually heal them without causing wipes. Then they released the Raid Finder and i got the chance to do DS (which i still can't do well).
I'm in 381 gear, I've got major enchants and high end JC (trainer taught) gems, and raids and what not are still difficult for me, i feel, cause my healing output isn't what i'd like it to be.
I've played for a little more then 3 years, and honestly my progression is Normal 5-man, Heroic 5-man(depending on difficulty) and LFR once a month (if that). In addition I play some 30hrs a week. My mom (whom i joined me in playing wow) just hit 81 after almost a year and a half of play time. She's out dps'd in groups by characters lvl 70-71, seriously we ran Blackrock caverns and she did like 5% of the damage for the entire instance, and so she feels uncomfortable playing in groups, BUT she, like me, would still like to see the instances, collect the pets and mounts, gain tittles. She plays the same amount of time as i do every week and i don't see why she shouldn't get the oppurtunity?
Now what do I mean by oppurtunity? Well this post is about "consuming content to fast", right? Well, I agree content is consumed to fast, and why?
Because the developers put in things like :
~ quest givers right in the 5-man instance, that reward blues.
~ the AH combined with increased gold caps, which result in economic inflation.
~ and, most importantly, HEIRLOOMS.
Taken at face value each thing has made it easier to progress.
~The in instance(5-man) questgiver make it easier to take quests and turn them in for rewards that progress your character through both gear and experience, considering blues in questing normaly come at the end of long quest chains.
~The AH gold thing has made it harder for new people, and people who don't "play" the AH, to use the AH as a way to progress their characters. Seriously, where is an entry level character supposed to come up with 20g for a stack of peacebloom? And don't say guild or friend or whateves. are they supposed to panhandle in the streets? cause i've seen people do that in SW.
~Heirlooms sole purpose was to make leveling an alt a faster experience.
The problem, as I see it, is that there seems to be a number of people who believe that these features are the "minimum" when in fact they're very large and tangible "buffs" that benefit only some of the players of the game.
~Don't run 5-mans? don't get blues regularly
~Don't have massive amounts of gold or "play the AH"? You farm everything yourself and what you sell you get vendor price for.
~Don't have an Alt who can buy an heirloom piece or pieces? Again you have to gear yourself.
So I look at these players I group with in 5-mans (lvl 15-80) who are wearing heirlooms or all blues, with northrend gems in their lvl 45 relic, and BC/WLK enchants and then i look at myself or my mom or the low dps/healer/tank that's being called out in chat for not rushing through a 5-man in 15 minutes, and I think :
~"Do these people not realize that this 5-man was made to be 35 minutes long at our level?"
~"Do they realize that a healer/tank that's lvl, say, 30 in a 30-40 instance isn't actually supposed to be capable of doing it that fast regardless of skill level?"
~"Why do they call me a n00b healer/tank/dps when i'm more than capable of playing the game appropriate to my level?Just because the person who filled my role with you before me was OVERGEARED doesn't mean i'm undergeared, or a bad player, or even 'casual'. Since when did n00b mean anyone who isn't a twink?"
...
Lost my train of thought, anyways my point was, yes we may be consuming things to quickly. So maybe instead of nerfing DS (which honestly i could care less about since i have no intention of ever moving past LFR) or making things "harder" how about we do something about the other things that make the game easy at endgame like macros? add-ons? craftable- saleable epics/blues? heirlooms making it easier to lvl? heirlooms that overgear you in pvp(since i was lead to believe pvp isn't actually about leveling, although you can use it to level)? quest givers in 5-mans?
why don't we bringing back gold caps? Or put mark up limits on the AH(i.e. you can't put a buyout of more than 300% of the vendor price)? Or make heirlooms equal to greens in some slots?
Cause I'll tell you right now there would be an outcry among "some" players if the devs tried to take those things away, even though i'm of the impression that those things make the game easier for the people who have them, and that those people don't seem to realize it..or maybe they feel entitled like that's just what you should have?
I'll leave this with a RL metaphore since people seem to love those:
If you spend so long eating primerib that you've forgotten what hamburger tastes like, and NOW prime rib is like hamburger to you, are you the one with problems when your primerib gets cheaper? or when people who couldn't afford prime rib now get to eat it? or when peta burns your house down and you have to go on the run attacking unsuspecting cows in the middle of the night with your bare hands just to get your fix?
I notice too, that there arn't any blue posts on the subject replying to posts from the "other side", since i'd assume there must be people who "enjoy/experience more of" the game because of the "nerfs"
Personally, I had a hard time when Cata came out because of lag (which is still a problem for me in SW, and certain raids & 5-mans) and because my one and only 85,and main, is a Priest. I ran 5-mans for a while after i hit 85, but i could barely heal Vortex Pinnacle with my play style so i wasn't even gonna touch heroics (I still don't do them for the same reason), Then they released the Zul's and HoT/WoE/End time ones and they were easier to heal, in the sense that i could actually heal them without causing wipes. Then they released the Raid Finder and i got the chance to do DS (which i still can't do well).
I'm in 381 gear, I've got major enchants and high end JC (trainer taught) gems, and raids and what not are still difficult for me, i feel, cause my healing output isn't what i'd like it to be.
I've played for a little more then 3 years, and honestly my progression is Normal 5-man, Heroic 5-man(depending on difficulty) and LFR once a month (if that). In addition I play some 30hrs a week. My mom (whom i joined me in playing wow) just hit 81 after almost a year and a half of play time. She's out dps'd in groups by characters lvl 70-71, seriously we ran Blackrock caverns and she did like 5% of the damage for the entire instance, and so she feels uncomfortable playing in groups, BUT she, like me, would still like to see the instances, collect the pets and mounts, gain tittles. She plays the same amount of time as i do every week and i don't see why she shouldn't get the oppurtunity?
Now what do I mean by oppurtunity? Well this post is about "consuming content to fast", right? Well, I agree content is consumed to fast, and why?
Because the developers put in things like :
~ quest givers right in the 5-man instance, that reward blues.
~ the AH combined with increased gold caps, which result in economic inflation.
~ and, most importantly, HEIRLOOMS.
Taken at face value each thing has made it easier to progress.
~The in instance(5-man) questgiver make it easier to take quests and turn them in for rewards that progress your character through both gear and experience, considering blues in questing normaly come at the end of long quest chains.
~The AH gold thing has made it harder for new people, and people who don't "play" the AH, to use the AH as a way to progress their characters. Seriously, where is an entry level character supposed to come up with 20g for a stack of peacebloom? And don't say guild or friend or whateves. are they supposed to panhandle in the streets? cause i've seen people do that in SW.
~Heirlooms sole purpose was to make leveling an alt a faster experience.
The problem, as I see it, is that there seems to be a number of people who believe that these features are the "minimum" when in fact they're very large and tangible "buffs" that benefit only some of the players of the game.
~Don't run 5-mans? don't get blues regularly
~Don't have massive amounts of gold or "play the AH"? You farm everything yourself and what you sell you get vendor price for.
~Don't have an Alt who can buy an heirloom piece or pieces? Again you have to gear yourself.
So I look at these players I group with in 5-mans (lvl 15-80) who are wearing heirlooms or all blues, with northrend gems in their lvl 45 relic, and BC/WLK enchants and then i look at myself or my mom or the low dps/healer/tank that's being called out in chat for not rushing through a 5-man in 15 minutes, and I think :
~"Do these people not realize that this 5-man was made to be 35 minutes long at our level?"
~"Do they realize that a healer/tank that's lvl, say, 30 in a 30-40 instance isn't actually supposed to be capable of doing it that fast regardless of skill level?"
~"Why do they call me a n00b healer/tank/dps when i'm more than capable of playing the game appropriate to my level?Just because the person who filled my role with you before me was OVERGEARED doesn't mean i'm undergeared, or a bad player, or even 'casual'. Since when did n00b mean anyone who isn't a twink?"
...
Lost my train of thought, anyways my point was, yes we may be consuming things to quickly. So maybe instead of nerfing DS (which honestly i could care less about since i have no intention of ever moving past LFR) or making things "harder" how about we do something about the other things that make the game easy at endgame like macros? add-ons? craftable- saleable epics/blues? heirlooms making it easier to lvl? heirlooms that overgear you in pvp(since i was lead to believe pvp isn't actually about leveling, although you can use it to level)? quest givers in 5-mans?
why don't we bringing back gold caps? Or put mark up limits on the AH(i.e. you can't put a buyout of more than 300% of the vendor price)? Or make heirlooms equal to greens in some slots?
Cause I'll tell you right now there would be an outcry among "some" players if the devs tried to take those things away, even though i'm of the impression that those things make the game easier for the people who have them, and that those people don't seem to realize it..or maybe they feel entitled like that's just what you should have?
I'll leave this with a RL metaphore since people seem to love those:
If you spend so long eating primerib that you've forgotten what hamburger tastes like, and NOW prime rib is like hamburger to you, are you the one with problems when your primerib gets cheaper? or when people who couldn't afford prime rib now get to eat it? or when peta burns your house down and you have to go on the run attacking unsuspecting cows in the middle of the night with your bare hands just to get your fix?
But that's just what I think...not exactly sure why i added that part about PETA....lol
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